The Magic Circle

The Magic Circle
Designing Games for Community Collaboration
Group Project: Cindy Li, Hrishita Acharya, Francesca Golden
SEP 2024 - NOV 2024
Skills
User Testing, Prototyping, Modeling, Ideating
Tools
Miro, Procreate, Laser-cutting, Photoshop, Illustrator, InDesign
Keywords
Game Design | Designing for Community Engagement
The magic circle
Games for Community Collaboration
SEP 2024 - NOV 2024
Background
This project explores the potential of tabletop games as a medium for cultural expression, collaborative creativity, and critical design thinking. Through a human-centered and culturally aware approach, participants will design and fabricate an original tabletop game that fosters meaningful interactions while addressing social, cultural, and environmental complexities.
Concept
The game was designed in response to the question: how do community organizations lead themselves? Game play progresses through collective decision-making, requiring players to balance personal goals with group priorities while managing time and resources. It introduces urgency, conflict, and resentment, allowing players to practice resolving interpersonal challenges under pressure.
Skills
User Testing, Prototyping, Modeling, Ideating
Tools
Miro, Procreate, Laser-cutting, Photoshop, Illustrator, InDesign
Keywords
Game Design | Designing for Community Engagement
Background
This project explores the potential of tabletop games as a medium for cultural expression, collaborative creativity, and critical design thinking. Through a human-centered and culturally aware approach, participants will design and fabricate an original tabletop game that fosters meaningful interactions while addressing social, cultural, and environmental complexities.
Concept
The game was designed in response to the question: how do community organizations lead themselves? Game play progresses through collective decision-making, requiring players to balance personal goals with group priorities while managing time and resources. It introduces urgency, conflict, and resentment, allowing players to practice resolving interpersonal challenges under pressure.












