The Magic Circle

The Magic Circle

Designing Games for Community Collaboration

Group Project: Cindy Li, Hrishita Acharya, Francesca Golden


SEP 2024 - NOV 2024

Skills
User Testing, Prototyping, Modeling, Ideating

Tools
Miro, Procreate, Laser-cutting, Photoshop, Illustrator, InDesign

Keywords
Game Design | Designing for Community Engagement


The magic circle


Games for Community Collaboration


SEP 2024 - NOV 2024

Background
This project explores the potential of tabletop games as a medium for cultural expression, collaborative creativity, and critical design thinking. Through a human-centered and culturally aware approach, participants will design and fabricate an original tabletop game that fosters meaningful interactions while addressing social, cultural, and environmental complexities.

Concept
The game was designed in response to the question: how do community organizations lead themselves? Game play progresses through collective decision-making, requiring players to balance personal goals with group priorities while managing time and resources. It introduces urgency, conflict, and resentment, allowing players to practice resolving interpersonal challenges under pressure.


Skills
User Testing, Prototyping, Modeling, Ideating

Tools
Miro, Procreate, Laser-cutting, Photoshop, Illustrator, InDesign

Keywords
Game Design | Designing for Community Engagement


Background
This project explores the potential of tabletop games as a medium for cultural expression, collaborative creativity, and critical design thinking. Through a human-centered and culturally aware approach, participants will design and fabricate an original tabletop game that fosters meaningful interactions while addressing social, cultural, and environmental complexities.


Concept
The game was designed in response to the question: how do community organizations lead themselves? Game play progresses through collective decision-making, requiring players to balance personal goals with group priorities while managing time and resources. It introduces urgency, conflict, and resentment, allowing players to practice resolving interpersonal challenges under pressure.

©2025 Catherine Huang. All rights reserved.